Search found 405 matches

by Paul K
Thu Jan 11, 2024 1:15 pm
Forum: Kallistra's Hex Based Rules
Topic: Raging Empires
Replies: 2
Views: 1710

Re: Raging Empires

Hi,
The late war German stormtrooper units were very effective at relatively short ranges as required for assault and infiltration. We did produced some stats for these units and I I thought these were made available. I will check and see.
by Paul K
Sat Jul 22, 2023 4:59 pm
Forum: Battle Reports
Topic: Saxon v Norman
Replies: 0
Views: 11256

Saxon v Norman

Saxon verses a Norman army is always a favourite historical classic and so for a 4 player club game I constructed 2 large 270 point armies each with a composition constructed from the H&H Medieval army list as typically historical examples. The Saxons therefore had 4 units of Huscarls, 6 units o...
by Paul K
Sat Jul 22, 2023 4:48 pm
Forum: Battle Reports
Topic: Teutonic Order v Ming Chinese
Replies: 0
Views: 11079

Teutonic Order v Ming Chinese

This club game pitted a Ming Chinese army against a Teutonic Order army over terrain punctuated by some strategically positioned small hills and areas of woodland. Dice rolls gave the Chinese to Tony and Tim and the Teutonic Order to James, Chris and myself with Joe watching from the side. The first...
by Paul K
Sat Jul 08, 2023 9:14 pm
Forum: Battle Reports
Topic: Roman invasion of Britain Campaign Game 4; 2nd attack on London
Replies: 0
Views: 11068

Roman invasion of Britain Campaign Game 4; 2nd attack on London

This scenario was the second attack towards London and was a follow on from campaign game 3 in which the Romans after a very hard struggle finally managed to break-up the British force. Tony’s campaign map indicates Roman control south of the Thames river, but to advance further north London must be...
by Paul K
Thu Jun 29, 2023 2:55 pm
Forum: Battle Reports
Topic: Medieval Scottish v Romano British
Replies: 0
Views: 11272

Medieval Scottish v Romano British

The idea of pitching a Scottish medieval army against a Romano British army had been buzzing in my head for quite a while. So, I constructed 2 representative armies and let the dice decide; which players commanded which armies; table side; first deployment and first move. We employed the assistance ...
by Paul K
Tue Jun 20, 2023 9:53 am
Forum: Battle Reports
Topic: Roman invasion of Britain Campaign Game 3; Attack on London
Replies: 0
Views: 11195

Roman invasion of Britain Campaign Game 3; Attack on London

This was the third game in the campaign and the Roman army had now advanced towards London only to be confronted by another British force. The terrain for this game was chosen and place by James F who was engaged in another club game. This would fairly reflect the fact that the location of the battl...
by Paul K
Fri Jun 09, 2023 3:17 pm
Forum: Battle Reports
Topic: Ancient British v Imperial Rome - Campaign Game 1
Replies: 1
Views: 4134

Re: Ancient British v Imperial Rome - Campaign 1

The order of battle for this first campaign game - the defence Kent was: Ancient British 16 x units of warrior hordes 3 x Gaisatai Fanatics 4 x skirmishers 3 x slingers 3 x light chariots 3 x light cavalry and 5 generals Imperial Rome 10 x Legionaries 3 x Auxilia archers 4 x auxilia spears 6 x Auxil...
by Paul K
Fri Apr 28, 2023 10:59 am
Forum: Battle Reports
Topic: Imperial Rome v Dacia
Replies: 0
Views: 9880

Imperial Rome v Dacia

We let the dice decide that Tony, James and Chris commanded the Romans and Tim and I the Dacians. The choice of table edge gave Tim and I the slightly more advantageous table edge with the steep slope of an 8 hex escarpment facing the Romans on our left. A scattering of small areas of woodland punct...
by Paul K
Fri Apr 28, 2023 10:36 am
Forum: Battle Reports
Topic: Korean v Chinese (round 2)
Replies: 0
Views: 8481

Korean v Chinese (round 2)

The same armies as in the previous game were pitted against each other at the club the following week. We swapped the commanders around and I was in charge of the Chinese this week with Tony and Tim commanding the Koreans. IMG_2571.JPG The terrain consisted primarily of wide open spaces with no hill...
by Paul K
Fri Mar 24, 2023 8:14 pm
Forum: Kallistra's Hex Based Rules
Topic: Pilum +5
Replies: 6
Views: 6525

Re: Pilum +5

Hi Bertie, Your idea to add the pilum hits to the hand-to-hand final factor unfortunately will not produce a balanced combat outcome. The pilum result must be applied to the target unit causing a recoil, disruption, flee, no effect etc. Only after this effect has been applied as directed by the comb...