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Two questions
Posted: Sun Aug 10, 2014 8:45 pm
by KCGamer
1. If missile troops move to a hex adjacent to an enemy unit, can they choose to shoot rather than engage in hand-to-hand?
2. If you have two lines of troops engaged in a mass, contiguous combat with multiple units on both sides, do opposing units "pair up" and roll against one another one unit at a time, or is one die roll made for the whole combat?
a. As a follow-up to the above, if the losing side loses two bases per the Combat Result Table, does each unit on the losing side lose two bases or does the collective bunch lose two bases?
Re: Two questions
Posted: Mon Aug 11, 2014 2:55 pm
by Ratty
Hi KCGamer,
As far as I know, having played this rules set for a while,
1. Troops moving into hex to hex contact with an enemy unit are considered in to be in hand to hand combat, even for missile troops (although some chariot units are an exception to this, being able to fire as they charge into combat). Missiles troops who are moved into by an attacker can fire before the combat takes place
2. In a combat involving multiple units, they are paired up. If one side outnumbers the other it is usually obvious which to pair up, with the numerically superior force able to apply it's extra troops to certain pairings improving the chance of punching gaps through the enemy lines. In subsequent rounds of combat the pairings are worked out anew as the lines shift, more units join, units destroyed. etc
Hope this helps. I'm waiting for the updated rules which should make some elements of play clearer,
Best wishes.
Re: Two questions
Posted: Mon Aug 11, 2014 8:38 pm
by KCGamer
Thank you for that. As another follow-up, if an outnumbered unit wins the combat and scores, say, two stands of losses on the enemy, would each enemy unit lose two stands, or would the losses be divided amongst them?
Re: Two questions
Posted: Mon Aug 11, 2014 9:23 pm
by Ratty
Combat results are applied to each unit, not split. In your example, each unit would lose 2 stands.
Re: Two questions
Posted: Mon Aug 11, 2014 10:32 pm
by KCGamer
Excellent! Thank you very much!